Experience
Period | Position / Company | Description / Role |
---|---|---|
MOIN in South Korea Sep.2024 ~ Present | Product Designer Platform Team | Internal Dashabord UX/UI Design
External Dashabord UX/UI Design
Recipient eKYC UX/UI Design
|
MOIN in South Korea Jan.2024 ~ Oct.2024 | Product Design Lead Product Design Team | UX/UI Design Team Management
Product MOIN UX/UI Design
Product MOIN BizPlus UX/UI Design
|
MOIN in South Korea May.2022 ~ Dec.2022 | UX/UI Designer Development Team | UX/UI Design Team Management
Product MOIN UX/UI Design
Product MOIN BizPlus UX/UI Design
|
FileThread in New York, U.S Oct 2021 ~ May 2022 | UX.UI Designer & Publisher | FileThread official Website Design & Publish
|
AirSound in South Korea May 2019 ~ Dec 2021 | Design Lead Development Team | Mobile Product 'Tikita' UX/UI Design
Mobile Product 'Tikita' Indentity Design
|
4SoCial in South Korea May 2011 ~ Dec 2021 | Founder and Owner | Representative Projects
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Korea Business Central in South Korea Sep 2010 ~ Sep 2011 | Senior Administrator | Community Management
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Ausway Trading in NSW, Australia Aug 2008 ~ Feb 2010 | Web Designer | Website Design and Publish
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Derive Interactive in NSW, Australia April 2008 ~ June 2008 | Graphic Design Intern | Graphic design for the official website
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Kyungho has capacities as a digital product designer
He follows the double diamond for working on digital product design.

Steps | Descriptions | Actions and tools |
---|---|---|
1. Discover | He helps people understand, rather than assume, what the problem is. It involves speaking to and spending time with people affected by the issues. |
|
2. Define | He gathers insight from the discovery phase that can help to define the challenge. |
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3. Develop | He comes up with solutions to the users’ problems The goal in this phase is to get feedback as quickly as possible. Continue this process until narrowed down to a solid 1 or 2 solutions to a user's problem. |
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4. Deliver | He delivers the output (design handoff) focused on the solution to engineers with face-to-face communication. |
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Experience
Product Designer in Platform Team @ MOIN in South Korea Sep.2024 ~ Present |
Internal Dashboard UX/UI Design
External Dashboard UX/UI Design
Recipient eKYC UX/UI Design
|
Product Design Lead Product Design Team @ MOIN in South Korea Jan.2024 ~ Oct.2024 |
UX/UI Design Team Management
Product MOIN UX/UI Design
Product MOIN BizPlus UX/UI Design
|
UX/UI Designer in Development Team @ MOIN in South Korea May.2022 ~ Dec.2022 |
UX/UI Design Team Management
Product MOIN UX/UI Design
Product MOIN BizPlus UX/UI Design
|
UX.UI Designer & Publisher @ FileThread in New York, U.S Oct 2021 ~ May 2022 |
FileThread official Website Design & Publish
|
Design Lead @ AirSound in South Korea May 2019 ~ Dec 2021 |
Mobile Product 'Tikita' UX/UI Design
Mobile Product 'Tikita' indentity Design
|
Founder @ 4SoCial in South Korea May 2011 ~ Dec 2021 |
Representative Projects
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Senior Administrator @ Korea Business Central in South Korea Sep 2010 ~ Sep 2011 |
Community Management
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Web Designer @ Ausway Trading in NSW, Australia Aug 2008 ~ Feb 2010 |
Website Design and Publish
![]() ![]() ![]() |
Graphic Design Intern @ Derive Interactive in NSW, Australia April 2008 ~ June 2008 |
Graphic design for the official website
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Kyung-Ho follows the double diamond for working on digital product design.

1. Discover
He helps people understand, rather than simply assume, what the problem is. It involves speaking to and spending time with people who are affected by the issues
- Stakeholder interviews
- User interviews
- Data mining
- Business analysis
- Existing product analysis
- Conceptual inquiry
- Use of product
- Content audits
- Ethnographic studies
2. Define
He gathers insight from the discovery phase that can help to define the challenge.
- Design Studio Ideation
- Lo-Fi wireframes, Task-flow
- User-flows, Prototyping
- Service-map
- Usability testing
- Testing synthesis
- Iterations
3. Develop
Co-designers and He come up with 3-4 solutions to the users’ problems and do some rapid-fire testing. The goal in this phase is to get feedback as quickly as possible. Continue this process until He’s narrowed it down to a solid 3 – 4 solutions to a users problem.
4. Deliver
He delivers the output which is focused on a Minimum Viable Product, an MVP with the design team He belongs to.
- Hi-Fi wireframes
- User-stories
- Research report
- Spec documents
- Brand-guide and Design language system
- Asset creation